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CrMe

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on February 18, 2006 at 12:01:19 pm
 

Creo Mentem

Oath Breaker’s Remorse

CrMe 35 Faerie Ritual

R: Eye, D: Bargain + Moon, T: Individual

The target will feel an overwhelming sense of guilt and regret over breaking their agreement. The target must pass a personality test with an ease factor of 9 every day to resist the temptation to go to the magus and explain and apologize for their actions.

(Base 4,+1 range, +6 duration)

Contributer: Tyrrell.

 

Unleash the Anger of the Unruly Mob

CrMe (req: Re) 35

R: Voice, D: Concentration, T: Group

This enchantment creates the feeling of anger and frustration in a group (no more than a hundred strong). The Rego requisite allows the caster to focus this emotion upon a person, object or event. The crowd may only start by grumbling, then loudly protesting, but the longer the spell is maintained the more likely they are to become violent. At first only one or two members of the crowd (perhaps naturally inclined to disorder) may act aggressively, but this can quickly escalate to a full blown riot.

Orban notes a curious effect of this spell, which he believes is more due to human nature than any side-effect of the magic. He reports seeing even quite ordinarily rational or restrained individuals eventually getting caught up with a ‘mob mentality’ and eventually resorting to quite violent acts. He also notes that sometimes looting or violence may continue even after the duration of the spell has ended, and questions whether this is merely due to the veneer of civilised behaviour being swept away, or whether the sins of so many people attracts the attention of the infernal.

(B: 4, R: Voice +2, D: Concentration +1, T: Group +2, Size +1, Requisite +1)

Contributer: Badger101, transcribed by Yair

 

Philosopher's Stone (effect)

CrMe 84 effect

R: Touch, D: Sun, T: Room

This is an enchantment effect to be placed in an invested device, an egg made out of gold (tiny gold item, 10 raw pawns of raw vis to prepare, and another 9 to instill). The item blesses the room it is in, increasing the Intelligence of everyone in it by +1 (to no more than +5).

A similar enchantment applies to Communication (Writer’s Muse) or Perception (Guardsman’s Assurance). Although some magi have used such means to increase their writing prowess or augment their lab work, the extreme high level of the enchantment and the incurred warping discourage its wide use.

(Base 55, +1 Touch, +2 Sun, +2 Room; +4 levels for permanent effect)

Contributer: Yair.

Notes: To lower warping, the magus is advised to design his own philosopher's stone.

 

City of the Philosopher Kings

CrMe 95 Ritual

R: Touch, D: Year, T: Structure

This spell is used to bless a covenant or similar structure. Whomever enters the area finds that his mental faculties are enhanced: he is more cunning, sharp, and more receptive to learning. He effectively gains a +1 to his Intelligence (up to +5) while on the covenant grounds.

(Base 55, +1 Touch, +4 Year, +3 Structure)

Contributer: Yair.

Notes: To lower warping, a magus needs to create his own version of this spell.

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