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CrMe

This version was saved 18 years, 4 months ago View current version     Page history
Saved by PBworks
on November 14, 2005 at 2:24:29 pm
 

Creo Mentem

Oath Breaker’s Remorse

CrMe 35 {Faerie} Ritual

R: Eye, D: Bargain + Moon, T: Individual

The target will feel an overwhelming sense of guilt and regret over breaking their agreement. The target must pass a personality test with an ease factor of 9 every day to resist the temptation to go to the magus and explain and apologize for their actions.

(Base 4,+1 range, +6 duration)

Contributer: Tyrrell.

 

Philosopher's Stone (effect)

CrMe 84 effect

R: Touch, D: Sun, T: Room

This is an enchantment effect to be placed in an invested device, an egg made out of gold (tiny gold item, 10 raw pawns of raw vis to prepare, and another 9 to instill). The item blesses the room it is in, increasing the Intelligence of everyone in it by +1 (to no more than +5).

A similar enchantment applies to Communication (Writer’s Muse) or Perception (Guardsman’s Assurance). Although some magi have used such means to increase their writing prowess or augment their lab work, the extreme high level of the enchantment and the incurred warping discourage its wide use.

(Base 55, +1 Touch, +2 Sun, +2 Room; +4 levels for permanent effect)

Contributer: Yair.

Notes: To lower warping, the magus is advised to design his own philosopher's stone.

 

City of the Philosopher Kings

CrMe 95 Ritual

R: Touch, D: Year, T: Structure

This spell is used to bless a covenant or similar structure. Whomever enters the area finds that his mental faculties are enhanced: he is more cunning, sharp, and more receptive to learning. He effectively gains a +1 to his Intelligence (up to +5) while on the covenant grounds.

(Base 55, +1 Touch, +4 Year, +3 Structure)

Contributer: Yair.

Notes: To lower warping, a magus needs to create his own version of this spell.

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